Neverknights

PORTFOLIO Environmental Concept Art

Sketchbook &
Worldbuilding

Environmental concepts and process sketches — the visual archive that became the seed for Neverknights. Most pieces started in pencil, then translated into digital paint.

§ I The process

Linework vs. Color

Three studies, two stages each. The sketch commits to composition; the color pass commits to mood. Same drawing, two completely different scenes.

Sketch Secret Beach — linework sketch
Color Secret Beach — color rendering

Secret Beach

A hidden cove, framed by overgrown stone arches. The sketch defines the silhouette; color shifts the mood from desolate to inviting.

Sketch Ancient Tower — linework sketch
Color Ancient Tower — color rendering

Ancient Tower

A weathered spire against fog. Pen reads the architecture; the color pass commits to time of day and weather.

Sketch Broken Spaceship — linework sketch
Color Broken Spaceship — color rendering

Broken Spaceship

Hull torn open in a forgotten field. Composition is locked in lineart; the color pass decides what survives and what rusts.

§ II The Archive

Environmental Art

Standalone environment paintings — places that never made it into a finished game, but shaped how I think about world-building, atmosphere, and silhouette.

River Town

River Town

Env.
Temple at the Beach

Temple at the Beach

Env.
Cavern

Cavern

Env.
Overgrown Temple

Overgrown Temple

Env.
Mountain Pass

Mountain Pass

Env.
Deep Forest

Deep Forest

Env.
Broken Spires

Broken Spires

Env.
Village Square

Village Square

Env.
Glowing Cave

Glowing Cave

Env.
Ruined Bridge

Ruined Bridge

Env.
Fortress

Fortress

Env.
Sunken Passage

Sunken Passage

Env.
Grand Hall

Grand Hall

Env.
Misty Clearing

Misty Clearing

Env.

§ III Animated process

Sketch Loops

Animated GIFs from the original 2014 archive — process loops showing how an environment evolves from rough silhouette to detail.

Process sketch loop 1
Process sketch loop 2

Colofon

All artwork by Nico Küchler. Created between 2012–2016 during my B.A. in Games & Animation at MHMK München. Originals in pencil and digital paint — restored for the 2026 archive.